Solomun – Global Show Content
For Solomun’s worldwide DJ gigs, lighting designer Lars Murasch brought us on board to create a visual universe that dissolves the boundaries between club atmosphere and digital dystopia. The artistic vision called for a consistent cyberpunk aesthetic: glitchy, dynamic, and intentionally abstract. Instead of clean digital perfection, we leaned into grain, visual imperfections, and a raw „punch“ that makes the music’s energy physically felt.
To maintain this vibe throughout the night, we developed a series of content packages in four different editions, designed to scale dynamically in intensity:


Motion Capture with Dancers
In the first phase, we used motion capture recordings of dancers to translate their kinetic energy into abstract digital skeletons and light forms.

Camera Footage with Dancers
Building on that, we produced an edition based on live-action camera footage of the dancers, which was heavily processed and digitally distorted to fit the aesthetic of the set.




CyberCity
Parallel to this, we designed „CyberCity“—a highly detailed, dystopian megacity. We built entire city blocks and monumental building complexes, interlaced with cables, pipes, and flickering ad screens, using virtual camera fly-throughs to create atmospheric depth.


CyberCity with Dancers
As the final escalation, our fourth edition merged both worlds, integrating the dancers as holographic fragments directly into the architecture and urban canyons of CyberCity.

Solomun – Ibiza Pacha Residency

A major focus was Solomun’s legendary „Sundays at Pacha“ residency in Ibiza. Here, the goal was to bring the custom hardware builds by Lars Murasch and Chris Moylan (Sunrise Studios) to life with our content:
Main Floor Construction
The centerpiece was a complex, star-shaped network of suspended industrial screens connected by winding LED tubes. We delivered custom-fit content tailored to the geometric layout of the monitors. Since the LED tubes were fully pixel-mapped, we were able to create color-variable, high-dynamic content that corresponded perfectly across the entire screen surface.



Medusa Sculptures
Distributed throughout the venue were the „Medusas“ designed by Lars and Chris. These freestanding multi-screen sculptures, made of industrial grids and nested monitors, looked like artifacts from a dystopian future. We powered them with specifically tailored, glitchy content.

Selfie Area
To extend the aesthetic beyond the dancefloor, dedicated custom screen installations were created as atmospheric selfie spots. These walls of improvised retro monitors allowed guests to become part of the cyberpunk world themselves.

Pacha Media Surfaces
To keep the atmosphere coherent throughout, we adapted the content for all other media surfaces in Pacha’s indoor and outdoor areas. This turned the entire building into a single, seamless visual unit.
Social Media Assets
Finally, we translated the aesthetic to digital communication. We created specific assets for lineups and announcements for Solomun’s and Pacha’s channels, ensuring the look of the show was consistently communicated well in advance.
